I like making interesting things, be they websites, books or gizmos; I've been doing that freelance for 18 months; before that I was a Technical Consultant at Headshift | Dachis Group for 3½ years, and previously Director of Technology at openDemocracy.net & chinadialogue.net.
Since I've been freelance, I've worked with startups, agencies, consultancies and established companies. I don't put a lot of stock in job titles, but I've been called a UX designer, UX developer or creative technologist.
Put simply, I'm good at making things work on the internet — both technically and from the user's perspective. I can help you with workshops, requirement gathering, systems & information architecture or development.
If you're working on something and you'd like me to be involved, drop me a note at [email protected]I also run the Manhattans Project , an occasional cocktail bar popup and event consultancy, and you'll occasionally find me behind the bar at Off Broadway in Broadway Market.
Architecting and developing the international sites for this large charity; including responsive designs, internationalisation, complex content migration and integration with their activism platform.
In a similar role to The Amazings, I worked with Platter to help develop the product concept and understand how success was being measured and actioned. I managed an offshored development team to build iOS and Android apps which integrated with a Ruby on Rails application and API I developed.
I worked with The Amazings to help take their initial, MVP style platform to a more mature Ruby on Rails based system that allowed them to understand users better, test their content effectively and manage their content much more effectively.
I worked with LonelyLeap initially to help them engage with their new website needs, leading workshops and producing a series of recommendations. I was then able to work with their design team on the basis of wireframes I produced, and worked on the project to completion and launch of the site.
Hide & Seek had an engagement with the Gaite Lyrique in Paris, and I build the backend and interface for the final game of a series, a touchscreen panel and the 'brain' of the building, generating and producing an artefact based on their performance in other games. The exhibition and 'The Building is...' series of games were very well recieved.
I have worked with a number of large and small agencies on pitches and projects; from helping out at the ideation stage, to UX and IA designing, and planning releases and campaigns.